/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/// \addtogroup realmd
/// @{
/// \file
#ifndef _AUTHSOCKET_H
#define _AUTHSOCKET_H

#include "Common.h"
#include "BigNumber.h"

#include "RealmSocket.h"

enum RealmFlags
{
    REALM_FLAG_NONE             = 0x00, 
    REALM_FLAG_INVALID          = 0x01, 
    REALM_FLAG_OFFLINE          = 0x02, 
    REALM_FLAG_SPECIFYBUILD     = 0x04,          // client will show realm version in RealmList screen in form "RealmName (major.minor.revision.build)"
    REALM_FLAG_UNK1             = 0x08, 
    REALM_FLAG_UNK2             = 0x10, 
    REALM_FLAG_RECOMMENDED      = 0x20,          // client checks pop == 600f
    REALM_FLAG_NEW              = 0x40,          // client checks pop == 200f
    REALM_FLAG_FULL             = 0x80
// client checks pop == 400f
};

/// Handle login commands
class AuthSocket: public RealmSocket::Session
{
public:
    const static int s_BYTE_SIZE = 32;

    AuthSocket(RealmSocket& socket);
    virtual ~AuthSocket(void);

    virtual void OnRead(void);
    virtual void OnAccept(void);
    virtual void OnClose(void);

    bool _HandleLogonChallenge();
    bool _HandleLogonProof();
    bool _HandleReconnectChallenge();
    bool _HandleReconnectProof();
    bool _HandleRealmList();
    //data transfer handle for patch

    bool _HandleXferResume();
    bool _HandleXferCancel();
    bool _HandleXferAccept();

    void _SetVSFields(const std::string& rI);

    FILE *pPatch;
    ACE_Thread_Mutex patcherLock;

private:
    RealmSocket& socket_;
    RealmSocket& socket(void)
    {
        return socket_;
    }

    BigNumber N, s, g, v;
    BigNumber b, B;
    BigNumber K;
    BigNumber _reconnectProof;

    bool _authed;

    std::string _login;

    // Since GetLocaleByName() is _NOT_ bijective, we have to store the locale as a string. Otherwise we can't differ
    // between enUS and enGB, which is important for the patch system
    std::string _localizationName;
    uint16 _build;
    uint8 _expversion;
    AccountTypes _accountSecurityLevel;
};
#endif
/// @}
